Digital Tutors Introduction To XSI 7 英文正式版(XSI 7.0入門到精通教程)(4CD)
內容說明:
課程主要學習內容為:建模、紋理、燈光、動畫、綁定、渲染基本的知識,以及ICE的
生產驗證的工作流程。XSI 7.0綜合性教程,全面學習XSI 7.0
將近7個小時的課程學習,基於項目的培訓,學習在XSI 7里節省工作時間的技巧。
課程適用於XSI學好者和溫習之用。
Softimage|XSI 是與Maya同為電影級的超強3D動畫工具,也在國際間享有盛名,它在動
畫領域可以說是無人不知的大哥大。《侏羅紀公園》、《第五元素》、《閃電悍將》
、《神隱少女》、《蟲蟲危機》、《紅磨坊》、《少林足球》....到最近的《魔蠍大
帝》、《戰慄空間》等電影裡都可以找到它的身影。特別在電視傳播界使用極為廣泛
,而由於近來3D動畫被普遍應用於平面美術設計, 工業設計,室內設計,廣告影片,電影
特效,電玩遊戲,虛擬網路,電子商務,多媒體光碟...等各項領域.......。
Softimage|XSI傑出的動作控制技術,使越來越多的導演要選用它來完成電影中的角色
動畫。《侏羅紀公園》裡身手敏捷的速龍、《閃電悍將》裡閃電俠那飄蕩的斗篷,都
是由 Softimage XSI來設置動畫的。
Softimage發佈了最新版本的3D動畫軟體XSI。此版本是專門為遊戲和影視所設計的3D
動畫軟體。SOFTIMAGE|XSI 7軟體中將引進一個被稱為ICE的開放式平台。通過一個可
視化界面和易於使用的基於節點編程模型,用戶可以快速的創建出複雜的視覺特效。
ICE可以讓藝術家開發,學習以及更改以粒子為基礎的視覺特效庫和變形工具或是創建
一個全新的工具等。Softimage發佈了最新版本的3D動畫軟體XSI。此版本是專門為遊
戲和影視所設計的3D動畫軟體。SOFTIMAGE|XSI 7軟體中將引進一個被稱為ICE的開放
式平台。通過一個可視化界面和易於使用的基於節點編程模型,用戶可以快速的創建
出複雜的視覺特效。ICE可以讓藝術家開發,學習以及更改以粒子為基礎的視覺特效庫
和變形工具或是創建一個全新的工具等。
Lesson Outline:
1. Setting up a project in XSI 6:04
2. Camera navigation controls and Interaction Models 9:03
3. Viewport display settings in XSI 13:34
4. Using camera memos and orthographic views 11:22
5. Manipulating geometry with XSI's Transform tools 5:50
6. Using the advanced features of the Transform tools 9:58
7. Customizing Transform tools for added control 8:03
8. Adjusting the center point of an object 6:20
9. Accessing geometry components in XSI 15:20
10. Using range and loop selections 5:14
11. Various methods of applying materials in XSI 8:45
12. Utilizing the Render Region tool 7:48
13. Using layers to organize objects in your scene 5:51
14. Using the Explorer in XSI 9:24
15. Working with operators and the Operator Stack 9:55
16. UV layout in XSI 11:58
17. Creating custom shelves and toolbars 6:18
18. Setting up Rotoscopes in XSI 5:46
19. Blocking in the pilot capsule for the racer 10:00
20. Making further refinements to the pilot capsule 9:55
21. Principles of polygon smoothing in XSI 9:07
22. Creating the canopy for the pilot capsule 8:31
23. Extracting polygons to create new geometry 10:03
24. Building the rear thrusters of the capsule 11:04
25. Blocking in main engine shape 8:53
26. Adding hard edges and creases to the engine 7:17
27. Final modifications to the main engine 4:03
28. Modeling additional parts of the engine 8:49
29. Modeling the lift wing for the main engine 5:22
30. Extracting wing flaps from main lift wing 6:17
31. Using Symmetry Maps to model the rear wing 6:52
32. Merging and bridging multiple objects 9:00
33. Extruding along curves to create fuel hoses 9:01
34. Applying materials to various parts of the racer 4:11
35. Using glossy reflections and transparency 6:09
36. Applying UVs to the engine 11:16
37. Healing the UVs on the engine 9:39
38. Applying color maps and bump maps to geometry 7:36
39. Building a color-shifting paint job in the Render Tree 6:31
40. Overview of light types in XSI 8:55
41. Exploring XSI's various shadow types 7:26
42. Setting up Linked Parameters for automatic animation 8:32
43. Various methods of adding keyframes in XSI 8:12
44. Understanding the Animation Editor 4:51
45. Creating ICE particles and dynamic forces 9:24
46. Adding additional forces to ICE particles 7:51
47. Building volume shaders for rendering ICE particles 13:12
48. Rendering images from the Render Manager 10:05
Total Run Time:
6:44:56
Learn the fundamentals of Modeling, Texturing, Lighting, Animating,
Rigging, Rendering, and a production-proven workflow to ICE. Contains
nearly 7 hours of project-based training and time-saving techniques to
working with XSI 7. Perfect for artists new to XSI and seeking a refresher
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